Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.0b2
Issue ID
519086
Regression
No
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing
Following cases will be silently handled:
new GameObject("Test", typeof(string));
go.AddComponent(typeof(string));
go.AddComponent("AnimationMISPRINT");
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Add comment