Search Issue Tracker
In Progress
Fixed in 2021.3.15f1, 2023.1.0a20
Fix In Review for 2022.2.0f1
Unknown (hidden) 2019.4.X, 2020.3.X, 2022.1.X
Votes
0
Found in
2021.3.4f1
2022.2.0a16
Issue ID
UUM-7797
Regression
No
Incorrect near planeSize.y calculation at CameraEditorUtils.cs
In the 'TryGetSensorGateFrustum' method in the CameraEditorUtils.cs (https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Inspector/CameraEditorUtils.cs) the near plane size calculation is different form far plane size and includes a typo.
Far: planeSize.y = camera.farClipPlane * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView * 0.5f);
Near: planeSize.y = 2.0f * camera.nearClipPlane * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView * 0.5f);
The near planeSize.y multiplication by 2 seems incorrect as it is not required and has not been spotted before as the near plane calculation is never called in any editor code and the near vector array is always passed in as null so the conditional check always skips that part of the code.
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (2022.1.X):
Won't fix for this version.
Resolution Note (2020.3.X):
Won't fix for this version.
Resolution Note (2019.4.X):
Won't fix for this version.