Search Issue Tracker
Fixed in 2020.3.40f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a10
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-1158
Regression
No
In WebGL Player “Default Cursor” resets to system default cursor when leaving UI Document which sets a custom cursor
How to reproduce:
1. Open the user’s attached “UI Tookit theme bug.zip” project
2. Open the “SampleScene” Scene
3. Switch to WebGL platform and “Run And Build”
4. In the Player hover over the green square on the left
5. Move the cursor away from the square
Expected result: The cursor stays the same as selected in Player Settings “Default Cursor”
Actual result: The cursor becomes the system default one
Reproducible with: 2021.2.7f1, 2022.1.0b2
Could not test with: 2019.4.34f1, 2020.3.25f1 (Errors in the Console)
Notes:
- To see expected result enter the Play Mode
- Issue is not present in standalone Player
- Removing “cursor: url('project://database/Assets/Arrow.png?fileID=2800000&guid=636da000faceea041a4d58b5fd7bb2c2&type=3#Arrow');” from “theme1.uss” gives the expected result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2020.3):
Fixed in GitHub PR https://github.cds.internal.unity3d.com/unity/unity/pull/12925