Search Issue Tracker
Fixed in 2022.3.21f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b10
Votes
1
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47650
Regression
No
In-game UI events from the secondary display point to the main display in Player when displays have the same resolution
How to reproduce:
1. Open the “IN-50870_repro.zip“ project
2. Enter the “SampleScene“
3. Click File → Build and Run
4. Press the button on the second display
5. Observe the Developer Console in the Player
Expected result: "Clicked display 1" is seen
Actual result: "Clicked display 0" is seen
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Not reproducible in Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment