Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1
2017.4
2018.4
2019.3
2020.1
2020.2
2020.2.0a4
Issue ID
1230274
Regression
No
[IMGUI] Scene View Menus open on clicking Console Window Menus while Scene View Navigation keys are pressed
While moving around in the Scene View using Arrow keys, clicking anywhere on the Console Window Menu Panel opens up corresponding Scene View Menus like 'Draw Mode' '2D Toggle' 'Light Toggle' 'Camera Settings' etc.
Refer to the attached Video
Steps to Reproduce:
1. Create a New Project
2. Scene View > Arrow Keys > Downpress > Console > Menu Panel
Actual Result:
Scene View Menus open up depending on the position clicked on
Expected Result
Correct Console menus should open up
Occurring on:
2020.2.0a4, 2020.1.0b3, 2019.3.6f1, 2018.4.19f1, 2017.4.34f1, 2017.1.5f1
Environment:
Windows 10 and macOS 10.14, 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.2.X):
When the Sceneview is continuously receiving Keydown and simultaneously a mouseDown event is fired, the view that is active is the SceneView and hence the mousedown is also sent to the sceneview window. At this point it would be not prudent to modify the event dispatch strategy, as it might disrupt lot more stuff.