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Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
649889
Regression
No
ImageEffects: GlobalFog should use along-view distance instead of radial, to match built-in fog
Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance").
This makes a mismatch if you want to use deferred shading & alpha blended objects.
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