Search Issue Tracker
Fixed in 2020.3.38f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a5
Votes
1
Found in
2020.3.0f1
2021.3.0f1
2021.3.2f1
2022.1.0a1
2022.1.0f1
2022.2.0a13
2022.2.0a16
2023.1.0a1
Issue ID
UUM-3907
Regression
No
[IL2CPP] Project with NHibernate library fails to Build when using IL2CPP Scripting Backend
Reproduction steps:
1. Open the attached project "1414799.zip"
2. Build the project using IL2CPP Scripting Backend
Expected result: Build was successful
Actual result: Build failed: "UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors"
Reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Could not test with: 2019.4.38f1, 2020.3.34f1 - due to errors in the Console
Reproduced on: Windows 10 Pro
Notes:
1. This project uses the NHibernate library https://github.com/nhibernate
2. The issue is not reproducible when using Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a5
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b2
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.8f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.7f1