Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
804991
Regression
No
[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il2cpp.exe" error
Reproduction steps:
1. Open attached project.
2. Build "ts" scene for "WebGL".
3. Build process stops with(Full errors are in the "il2cpp.txt" attached file):
----
- IL2CPP error (no further information about what managed code was being converted is available)<...>
- Failed running <...>/il2cpp.exe<...>
- Exception: <...>/il2cpp.exe did not run properly!<...>
----
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment