Search Issue Tracker
Fixed
Fixed in 2021.1.X, 2021.1.0a2
Votes
0
Found in
2020.3.42f1
2021.1.0a1
Issue ID
UUM-20427
Regression
No
IL2CPP.HashCodeCollisionException is thrown when Generic Method Overloads have the same signatures but different type parameter names
How to reproduce:
1. Open the user-attached “My project.zip” project
2. Make sure the Scripting Backend is set to IL2CPP in the Player Settings
3. Build the project with the “SampleScene” Scene
Expected result: Build succeeds
Actual result: Build fails with - “ Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value 3DBDEBB0AD23398E5698B365D6ACAD5974D15F08 "
Reproducible with: 2020.3.42f1, 2021.1.0a1
Not reproducible with: 2021.1.0a2, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21
Reproducible on: macOS Monterey 12.6 (Intel), Windows 10 (User reported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a2