Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.4.4f1
2020.2
Issue ID
1265192
Regression
No
IL2CPP Build fails when using Microsoft.AspNetCore.Server.Kestrel.Core.dll
How to reproduce:
1. Open the attached "IL2CPP aspnet.server.zip" project
2. Build to Standalone
Expected result: Build succeeds
Actual result: Build with "Microsoft.AspNetCore.Server.Kestrel.Core.dll" fails
Reproducible with: 2018.4.26f1, 2019.4.7f1, 2020.1.1f1, 2020.2.0a20
Full error:
IL2CPP error for method 'System.Void Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http.HttpRequestHeaders::SetValueFast(System.String,Microsoft.Extensions.Primitives.StringValues& modreq(System.Runtime.InteropServices.InAttribute))' in assembly 'E:\Files\case_1265192-IL2CPP_aspnet.server\Temp\StagingArea\Data\Managed\Microsoft.AspNetCore.Server.Kestrel.Core.dll'
Additional information: Attempting to constrain an invalid type.
Notes:
- Build succeeds when using Mono backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.7f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.12f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.29f1