Search Issue Tracker
By Design
Votes
1
Found in
5.3.3f1
Issue ID
778630
Regression
No
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't
If the attached project is run on iOS, once with Mono and once with il2cpp. Depending on which test case is selected in the ingame ui il2cpp will allocate between 52 byte and 5 MB per frame while Mono doesn't allocated at all.
This could be correct behaviour, but I wanted to make sure, as this is quite surprising.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment