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Votes
0
Found in [Package]
1.1.1
Issue ID
ARB-42
Regression
No
IK target and hint GameObjects are not set up automatically when using "Auto Setup from Tip Transform"
Reproduction steps:
1. Open the “IK_setup_project.zip”
2. Open the “Procedural Walker” scene
3. In the Hierarchy window select the “Prefab_Enemy_Walker” > “Rig” > “Leg_R_IK”
4. Right-click on the “Two Bone IK Constraint” Component and select “Auto Setup from Tip Transform”
5. Observe how the newly created children GameObjects - IK target and hint - are setup
Expected result: The target and hint are set to be in their appropriate positions and with identifiable visuals
Actual result: The target and hint GameObjects are spawned at the local 0,0,0 position and don’t have any visual representation
Reproducible with: 1.1.1 (2021.3.36f1)
Not reproducible with: 1.2.1 (2021.3.36f1, 2022.3.21f1), 1.3.0 (2023.2.13f1, 2023.3.0b10)
Fixed in: 1.2.0 (2021.3.36f1, 2022.3.21f1)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- User followed this tutorial: [https://www.youtube.com/watch?v=acMK93A-FSY|https://www.youtube.com/watch?v=acMK93A-FSY]
- For some reason 1.1.1 is the default and recommended version for 2021.3.36f1
- Reproducible on an empty project
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Resolution Note:
After investigating this issue, we found that this only happens when using the Animation Rigging version 1.1.1 or older, but was fixed in versions 1.2.0 and newer. I would suggest you upgrade your package to this newer version. If you can’t upgrade it through the Package Manager, navigate to your Project folder > Packages and edit the “manifest.json” file. Find the “animation.rigging” package and change its version manually to 1.2.0 (or 1.2.1) if you are still using Unity version 2021.3.x.