Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.1p2
Issue ID
760639
Regression
No
If there is no code left to go through "Stop Debugging" in VS2015 crashes Unity editor
Reproduction steps:
0) See gif attached in the edit.
1) Open attached project, proceed to scene 1.
2) Open "GameSettings" script in Visual Studio 2015 (14.0.23.107.0 D14REL).
3) Place break point(F9) at the start of Awake function.
4) Hit, Attach to Unity button and go to play mode in Unity.
5) Once code reaches breakpoint in VS click F11 to move down the code.
6) Hit red square ("Stop Debugging").
- Unity should crash.
Note 0: 5.1 Does not have "Attach to unity" button in VS UI and thus debugger is attached through Debug > Attach Unity Debugger. This does not result in a crash when stoping debugger. Also if you use this way to attach unity debugger in later versions it also does not crash the Editor.
Note 1: Pausing and then stopping debugging does not crash the editor.
Note 2: Does not crash with MonoDevelop 5.9.6
Reproduced with: 5.2.4f1, 5.3.1p3, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment