Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.3.0b2
2018.3.1f1
2019.1.0a14
2019.1.0b2
2019.2.0a2
Issue ID
1119679
Regression
No
If the overrides screen is taller than screen, part of the screen goes out of display
To reproduce:
0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit. (Tested with 1280x720 100% scaling and 1920x1080 200% scaling)
1) Open attached project and "Sandbox" scene
2) Find "Enemy" prefab in Hierarchy
3) Open Overrides menu in the inspector
Expected: The window fits fully
Actual: Bottom of the window gets below the screen, meaning you can't press the buttons there
Reproduced in 2018.3.0b2, 2018.3.2f1, 2019.1.0a14, 2019.2.0a2
Not reproduced in Win 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2021.2):
Linux: Fixed inspector prefab overrides window from drawing beyond the usable workarea
Fixed in 2021.2.0a7