Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.6.1f1
Issue ID
920169
Regression
No
[HoloLens] Crash on play mode with holographic emulation when 'Fantastic' quality setting is disabled for UWP
Steps to reproduce:
1. Open attached project
2. Open "MainScene" scene
3. Open Quality Settings (Edit -> Project Settings -> Quality)
4. Check 'Fantastic' quality setting checkbox under UWP
5. Open Holographic Emulation window
6. Choose any emulation mode
7. Enter and exit play mode everything works fine
8. Uncheck 'Fantastic' quality setting checkbox under UWP
9. Enter play mode
Actual result: Editor either freezes or crashes
Reproducible with: 5.5.3p3(crash), 5.6.1p3(freeze), 2017.1.0b9(freeze), 2017.2.0a3(crash)
Crash logs attached
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
stepan-stulov
Feb 01, 2018 18:28
Seems to be fixed in 2018.1 beta5
stepan-stulov
Feb 01, 2018 14:42
Crashes for me in 2017.3 regardless of quality settings.