Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.5.0a4
Issue ID
582876
Regression
No
Hierarchy order of canvas children is not persistent
To reproduce:
1. Open attached project
2. Open scene "TestScene"
3. In the hierarchy navigate to 2D Canvas > WindowsParent
4. Switch the order of the children inside WindowsParent
5. Save the scene and close/open the project
6. Notice how the order is different
Seems to be related to 2D Canvas
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
reinier_at_ranj
Sep 18, 2019 15:01
Still present in 2018.4.1f1
jwvanderbeck
Jun 06, 2017 19:09
Still present in 5.6
There are like 4 bug reports for this and UT has marked every one of them as fixed and it isn't!
NikitaVr
Jan 04, 2017 08:18
This issue is not fixed as of Unity 5.5!
Gambit MSplitz
Nov 06, 2015 21:39
This is not fixed! (version 5.1.3f)
I'm still seeing this issue, which is related to these issues (which I am also seeing):
http://issuetracker.unity3d.com/issues/hierarchy-reorders-itself-when-entering-playmode
http://issuetracker.unity3d.com/issues/hierarchy-order-is-not-saved-when-scene-is-reloaded-slash-started