Search Issue Tracker
Fixed in 2023.2.20f1
Fixed in 2023.2.X, 6000.0.X, future release
Votes
1
Found in
2023.2.0a1
6000.0.0b1
Issue ID
UUM-68132
Regression
No
[HDRP] Water is leaking uniforms
Steps to reproduce:
1. Create a Shader Graph with the property "Foam Smoothness" and set the reference to _FoamSmoothness
Actual results: There is conflicts between properties even if water is disabled
Expected results: There shouldn't be any conflicts.
Reproducible with versions: 2023.3 / 2023.2 / Unity 6
Not reproducible with versions: 2022.3
Can’t test with versions:
Tested on (OS):
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment