Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
5.3.1
Issue ID
1167300
Regression
No
[HDRP] Volumetric Fog flickers when using secondary Camera which renders to a RenderTexture and Ambient Mode is set to Dynamic
How to reproduce:
1. Open the attached project("HDRP_Flicker")
2. Go to Scenes > SampleScene
3. Move around in the Scene View
Expected results: Scene view is not flickering
Actual result: Scene view is flickering
Reproducible with: 2019.1.11f1(HDRP 5.16.1), 2019.2.0b10(HDRP 6.9.0), 2019.3.0a10(HDRP 6.5.2)
Notes:
- Ambient Mode became available from 5.3.1
- First affected version in 2019.1 is 2019.1.0b2 as 5.3.1 package version was released on 2019-01-28 whereas the mentioned Unity version was released on 2019-01-30 and 2019.1.0b1 was released on 2019-01-23, thus, HDRP 5.3.1 became supported from 2019.1.0b2
- First affected version in 2019.2 is 2019.2.0a4 as it was released on 2019-01-31 whereas 2019.2.0a3 was released on 2019-01-24, thus, HDRP 5.3.1 became supported from 2019.2.0a4
- Camera with Render Texture should not include the object's layer with Volume where the Ambient Mode set to Dynamic in its Volume Layer Mask whereas the Main Camera has to include that layer in the Volume Layer Mask.
- Couldn't test 2019.2.0a4-2019.2.0a5 because of libcef crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 7.1.3):
Fixed by PR https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4778