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Won't Fix

Unknown (hidden) 2023.1.X

Votes

0

Found in

2023.1.0a2

Issue ID

UUM-1962

Regression

No

[HDRP][URP] Terrain Tree submesh is not rendered fully when distant from camera

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Reproduction steps:
1. Download and open the attached "TerrainTreeColor.zip" project
2. Open the "TreeInstanceColor" scene
3. In the Hierarchy window, select the "Terrain" GameObject
4. In the Inspector window, select "Paint Trees" > "Tree-Spruce-Dense-Medium-Without-LOD"
5. In the Scene window, place one tree submesh close to the camera and one further away

Expected result: Both tree submeshes are rendered identically
Actual result: The tree submesh that is further away from the camera only renders the tree trunk

Reproducible with: 7.7.1 (2019.4.31f1), 10.6.0 (2020.3.20f1), 11.0.0 (2021.1.24f1), 12.0.0 (2021.2.0b14), 13.0.0 (2022.1.a011)

Notes: 2020.3 and up, the further tree submeshes are rendered with broken shaders instead,
Also reproducible with URP

  1. Resolution Note:

    Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”. If you believe this should not be the case, please re-open this issue and provide any additional information available. Thank you!

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