Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
9.0.0, 8.1.0
Issue ID
1260512
Regression
No
[HDRP] SerializedObject target has been destroyed error is thrown on undoing after Profile added in the Diffusion Profile list
SerializedObject target has been destroyed error is thrown on undoing after Profile added in the Diffusion Profile list.
Steps to repro:
1. Create a new HDRP project.
2. Edit > Project Settings > HDRP Default Settings > Volume Components.
3. Create a new Default Volume Profile Asset > Delete newly created asset.
4. Project Settings > Quality > HDRP > Material > Diffusion Profile List.
5. Click on "+" > CTRL + Z.
Actual Result:
SerializedObject target has been destroyed error is thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a17, 2020.1.0b15, 2020.1.0a23 with Package Version 9.0.0, 8.1.0, 8.0.1.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
SerializedObject target has been destroyed.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
- "Assertion failed on expression" errors thrown in Console when opening Profiler (Standalone Process) window
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
Resolution Note (fix version 10.1):
Diffusion profile option has been removed from Quality HDRP settings in Package version 10.1.0