Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.0.0 - 7.1.5
Issue ID
1188760
Regression
No
Preview Window is using Scene's lighting when Scene contains a Light Probe Group
Conditions to reproduce the issue:
1. The scene must contain a Light Probe group
2. The scene must have a set Static Lighting Sky setting (Tested with HDRI Sky and PhysicallyBasedSky)
Reproduction steps:
1. Open the attached project named 1188760-LeakModelView
2. Open the scene 1188760
3. Select SafetyHat.fbx object
4. Observe the Preview window
Expected result: The preview window is not using Scene's lighting and the model is clearly visible
Actual result: The preview is over-exposed due to the Scene's lighting
See also gif capture of steps.
Reproducible with: 2019.3.0b11
Graphics APIs tested: Direct3D11, Direct3D12, Vulkan
Notes:
- Clearing the lighting data fill fix the rendering in the model preview.
- You need to move the view in the model preview to refresh it and see the issue appear/disappear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This issue has been closed due to low priority. If the bug has no workaround and is blocking your production please feel free to contact us with any additional information you might have.