Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.2.0
Issue ID
1263331
Regression
No
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0
Steps to reproduce:
1) Create new HDRP template
2) Check prefab or mesh previews. Notice they are over exposed.
3) Remove baked light data
4) Check previews again (reimport if needed), they will look correctly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
Unfortunately there isn't much we can do about this issue. The lightmaps for these objects contain high HDR values intentionnaly. What we need is the preview to have an exposure control to visualize this kind of objects so this will be fixed once we have that.