Search Issue Tracker

In Progress

Fix In Review for 2022.3.X

Votes

0

Found in

2022.3.61f1

Issue ID

UUM-102823

Regression

No

BatchRenderGroup mesh bounds contain uninitialized values

-

How to reproduce:
1. Download and open the “brg-shooter” project
2. Open the “brg_shooter” scene
3. Load RenderDoc
4. Enter Play Mode
5. Take a RenderDoc capture
6. In RenderDoc, open the capture
7. Find an event named “DrawIndexedInstance” and select it
8. In Vertex Shader (VS) view, find a constant buffer that begins with name “D3D12PageAllocator::AllocateNewResourceInternal() Scratchbuffer”
9. Observe the top-most values in the Vertex window

Expected result The returned values match to the local bounds of mesh that's associated with the current ‘BatchDrawCommand’
Actual result: The returned values contain uninitialized data

Reproducible in: 2022.3.61f1
Not reproducible in: 6000.0.45f1, 6000.1.0b14, 6000.2.0a8 (This feature was added in 2023.1)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.