Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.3.0
Issue ID
1220831
Regression
No
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP
2) Open Street scene
3) Notice the shadows are blocky
Try removing 8k normal map or reducing the max resolution to less than 2k and the issue should disappear.
HDRP: 7.x.x 2/18/2020
Version 2019.3.2f1 (c46a3a38511e)
Wed, 12 Feb 2020 11:10:08 GMT
Branch: 2019.3/staging
sent repro project via slack
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
As explained by the developer this is due to high detail normal map used on very low poly count object. On hight poly object 8k normal maps should work properly