Search Issue Tracker
Fixed in 7.3.0
Votes
0
Found in [Package]
7.2.0
Issue ID
1221461
Regression
No
[HDRP] Disc Light Radius cannot be adjusted by sliding the "Radius" variable when "Display Emissive Mesh" is enabled
Steps to reproduce:
1. Create a new HDRP template project
2. Create Area Light
3. Set Shape to "Disc (Baked only)"
4. Adjust the radius by sliding the "Radius" variable
5. Enable Display Emissive mesh
6. Adjust the radius by sliding the "Radius" variable and observe that Disc Light radius is not adjusted anymore
Expected result: Disc Light Radius should be adjusted by sliding the "Radius" variable when "Display Emissive Mesh" is enabled
Reproduced in: 2020.1.0a24
HDRP packages reproduced in: 9.0.0, 7.2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note (fix version 7.3.0):
This seems to have been fixed by Remy Slzys changes, as it is not possible anymore to display emissive mesh on a disc light.