Search Issue Tracker
Fixed
Unknown (hidden) 2022.1.X, 2023.1.X
Fixed in 2022.2.0b9, 2023.1.0a10
Votes
0
Found in
2022.1.12f1
2022.2.0b1
2023.1.0a1
Issue ID
UUM-1548
Regression
No
[HDRP] Depth Fail operation is not executed when Write Depth is enabled
How to reproduce:
1. Open the user's attached "BugReproStencil2" project
2. Open the "EnableStencil" Scene
3. Select "StencilFullscreen" GameObject in the Hierarchy window
4. Toggle On/Off the "Custom Pass Volume -> Overrides -> Write Depth" boolean value in the Inspector
5. Observe the "StencilFullscreen" GameObject in the Game view
Expected result: Toggling on the "Write Depth" value disables Depth Fail execution
Actual result: The Game view doesn't change depending on the "Write Depth" value
Reproducible with: 13.1.1 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.0 (2021.2.3f1)
Note:
- The Graphics repository branch is set to "sg/fullscreen-target" (if doesn't exist, then "master")
- Reproducible with Dx11, Vulkan, Metal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note (fix version 2023.1.0a10):
Fixed in 15.0.1 (2023.1.0a10)
Resolution Note (2023.1.X):
Dup of https://jira.unity3d.com/browse/UUM-9234
Resolution Note (fix version 2022.2.0b9):
Fixed in 14.0.3 (2022.2.0b9)