Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
9.0.0-preview.33
Issue ID
1265403
Regression
No
[HDRP] Decals on transparent materials don't refresh when the textures are updated
How to reproduce:
1. Open the attached project "decalBug.zip"
2. Open "SampleScene" Scene and observe the Scene View
3. In the Project window, go to Assets, then right-click "DecalTex" and open the folder that this texture's in
4. Edit the texture on any drawing application, change its color and save the changes
5. Focus back to the Unity Editor and observe the Scene View
Expected result: Decal texture updates on transparent materials
Actual result: Decal texture doesn't update on transparent materials and requires entering and leaving Play Mode, or restarting the project to apply changes
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1 (8.2.0, 9.0.0-preview.33), 2020.2.0a19 (8.1.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.26f1 (package errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
- A particle is not rendered for the first frame when the duration and lifetime values match
- The "Target" Source Template is missing when using the Unity JetBrains.Annotations library subset
Add comment