Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
21
Found in
2018.3.0b4
2018.3.0b7
2019.1.0a2
Issue ID
1094698
Regression
Yes
Graphics.CopyTexture fails to copy textures into a Texture2DArray for certain TextureFormats
How to reproduce:
1. Open user-submitted project (CopyTextureBug)
2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera'
3. Enter Play Mode and check the Console window
Expected result: copying textures into an array succeeds without any errors
Actual result: copying certain textures into an array fails with 'Invalid Format' errors
Reproducible with: 2018.3.0b4, 2018.3.0b8, 2019.1.0a2, 2019.1.0a6
Not reproducible with: 2018.2.14f1, 2018.3.0b3, 2019.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
transat
Oct 29, 2018 10:58
Please fix this. A few of my assets are no longer useable.