Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.3f1
Issue ID
799373
Regression
No
[Standalone] corrupts texture, visible glitches
Steps to reproduce:
1. Download and open project from DropBox (https://www.dropbox.com/sh/sciispmhi1dj9em/AADKa55MHcWPqNodZe9kgV0ja?dl=0)
2. Open "corruptedtextures_1" scene
3. Run the project
4. Notice how Unity Editor shows textures correctly ("editor.jpg" attached)
5. Build and run on Windows
6. Notice how graphical textures get corrupted ("player.jpg" attached)
Reproduced with: 5.3.3f1, 5.4.0b20
Note: I wasn't able to strip it down more.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Add comment