Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0f6
2020.1.0a22
Issue ID
1217996
Regression
Yes
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce:
1. Open the scene ArtPresent.
2. Bake GI using the GPU Progressive Lightmapper (options don't matter).
3. Notice that most texels in the scene are invalidated.
Notes:
- Switch to Texel Validity visualisation in the Scene View. Observe that a big amount of pixels in the scene are invalid.
- Clearing the GI Cache, clearing Baked Data for the scene or manually deleting the folder that contains it don't fix the issue. The only way to fix the issue is to transfer the gameobjects to a fresh new scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment