Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
767342
Regression
Yes
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce:
1. Build the attached project for GLES2 (tested on iOS)
2. Observe that after the app is launched you'll get these errors:
-------- Shader compilation failed
#version 100
precision mediump float;
[... shader code...]
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Hidden/CubeBlend' failed.
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
(same with some other shaders in the project - "GroundShader" etc..)
Same shaders compiles fine with Metal & GLES3 on trunk and with GLES2, on older builds, like 5.3.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment