Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
761922
Regression
No
[GI] on LoadLevelXX skybox colors are not applied correctly
Skybox colors are not applied to environment when loaded in the editor (done e.g. by AssetBundleManager in Simulation mode) via
UnityEditor.EditorApplication.LoadLevelAsyncInPlayMode ("Assets/Scenes/GameSource.unity");
UnityEditor.EditorApplication.LoadLevelInPlayMode ("Assets/Scenes/GameSource.unity");
Application.LoadLevel ("GameSource");
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment