Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b13
Issue ID
806865
Regression
No
GetKey returns false when checking for multiple keys held down when new scene is loaded
Steps to reproduce:
1. Open attached project "getkey.zip"
2. Open "GetKey bug" scene
3. Run the project
4. Hold "A" and "S" keys down
5. Notice how after a new scene loads Unity Editor indicates (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.A)) as false even though keys are still being pressed (gif attached)
Note: Editor successfully detects input after scene change if one key is being pressed. Editor detects multiple keys IF they are pressed at the exact same moment (happens rarely, you have to be very quick).
Reproduced with: 5.3.0f4, 5.3.5f1, 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment