Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4f1
Issue ID
803156
Regression
No
GetComponent("Halo") fails when there is dynamically attached parent to dynamically attached prefab.
Reproduction steps:
1.Open project I attached(SkyboxTestSceneRepro)
2.Open Main scene
3.Play project
Notice NullReferenceException appearing
Exceptions are coming from dynamically attached GameObjects when HaloResizerForPlanets script is trying to change "Halo" Size property.
Those objects are instantiated in StarSystemInfoScript.
Note that this issue does not appear in two cases:
1) Parent for planet (dynamically instantiated GameObject) is not set (line 280 in StarSystemInfo.cs)
2) If parent is set, then in HaloResizeForPlanets.cs variable fLastKnownScale (line 19) has to bet set in Start() method. If it is set in Awake() exceptions also will be raised.
Reproduced in: 5.3.5p3, 5.2.0f3, 5.4.0b20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment