Search Issue Tracker
Fixed
Votes
15
Found in
2021.3.31f1
2022.3.11f1
2023.2.0b13
2023.3.0a9
6000.0.0b11
Issue ID
UUM-54397
Regression
No
[General] Video and audio stutters when playing video in highly CPU demanding Scene
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the playing video and audio
Expected result: Video and audio plays smoothly without stuttering
Actual result: Video and audio stutters
Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Editor Play Mode
Windows Standalone Player
Apple M1 Pro (User reported Play Mode and Build)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- In Android Player, the video freezes at the beginning, but the stuttering audio can still be heard
Comments (3)
-
AlexCornellier
Apr 15, 2024 19:39
Appears to be fixed as of 2022.3.24f1. Was fixed somewhere between 2022.3.8 and 2022.3.24
-
sonnyb
Nov 10, 2023 15:58
-
sonnyb
Nov 09, 2023 15:25
See related forum thread titled "Video player audio performance regression 2021 > 2022"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-65398