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Fixed in 5.6.0f3
Votes
7
Found in
5.5.1p2
Issue ID
881421
Regression
Yes
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce:
1. Create new project and make GearVR build
2. Take headset off
3. wait ~10 seconds and put headset back on
4. Notice that view is frozen
Workaround:
void OnApplicationPause(bool isPaused)
{
VRSettings.enabled = !isPaused;
}
Reproduced with: 5.4.4p3, 5.5.1p2, 5.5.1p4
Not reproducible: 5.4.4p1, 5.5.1p1, 5.6.0b9
Comments (19)
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Mandelboxed
May 05, 2017 01:25
This does not appear to be fixed. I am running into this using Unity 5.6.0f3 and the workaround does not work for me (I get this "VRDevice Oculus cannot be disabled on this platform." in the logs).
botwy
Apr 21, 2017 15:25
Workaround works. Thanks!
botwy
Apr 21, 2017 08:14
Reproduced with 5.5.2f1. In 5.4.3 it was absent.
Sunderer
Apr 03, 2017 16:34
I can confirm that with Friday the 31st release of Unity 5.6 (not beta) bug is now fixed.
JacopoBellu
Mar 16, 2017 15:46
Still a problem in 5.6.0b11, are you sure that it's fixed?
VISIONSBOX
Mar 13, 2017 13:01
Reproduced with 5.5.2f1. Workaround also doesn't seem to work.
pojoih
Mar 09, 2017 13:13
Still a problem in 5.5.2p2. Thanks for the workaround btw!
sebastien-goude
Mar 08, 2017 18:41
Reproduced with 5.5.2f1 and 5.5.2p1
Metron
Mar 03, 2017 11:08
Reproduced with 5.5.1p3 also