Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.35f1
2021.3.3f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-3887
Regression
No
Garbage is generated by the AutoConnect method when deleting a Terrain with the "Auto Connect" setting disabled
Reproduction steps:
1. Open the user's attached "AutoConnectBug.zip" project
2. Open the "AutoConnect_Unecessary_Garbage_Generation" Scene
3. Enter the Play mode
4. Open the Profiler window and enable the Deep Profile setting
5. Press the "Remove Terrain" button in the Scene view and stop the Play mode
6. Observe the Profiler window
Expected result: Memory is not allocated to TerrainUtility.AutoConnect()
Actual result: Memory is allocated to TerrainUtility.AutoConnect()
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Reproducible with: Windows
Not reproducible with: macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”. If you believe this should not be the case, please re-open this issue and provide any additional information available. Thank you!