Search Issue Tracker
Won't Fix
Votes
1
Found in
2023.1.0b21
Issue ID
UUM-39530
Regression
Yes
GameObjects are shaded differently when Camera's Anti-aliasing is set to TAA
How to reproduce:
1. Open the “TAATest.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
Expected result: Both “Terrain“ and “Terrain2” GameObjects blend seamlessly
Actual result: “Terrain2“ Game object is highlighted differently (image attached)
Reproducible with: 2023.1.0a20, 2023.1.0b21, 2023.2.0a16
Not reproducible with: 2022.3.1f1, 2023.1.0a19, 2023.2.0a18
Could not test with: 2021.3.27f1 (TAA option is unavailable)
Fixed in: 2023.2.0a17
Reproducible on: Windows 10
Comments (1)
-
KrystofZacek
Jul 19, 2023 11:29
On multi-tile terrain this bug also causes shaking and lite stripes on the second terrain tile (URP 2023.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
Resolution Note:
Fixed in 2023.2.0a17