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Won't Fix
Votes
1
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b5
6000.0.0b11
6000.1.0a7
6000.2.0a1
Issue ID
UUM-62075
Regression
No
GameObject shadows are cast as Mesh Filter Mesh instead of Mesh Renderer material Mesh when the Screen Space Shadows Renderer Feature is enabled and the platform is Android or iOS
Steps to reproduce:
1. Open the “IN-66249” project in Android or iOS platform
2. Open the “ShadowReceiverDemoScene” scene
3. In the Hierarchy window select “Shadow Receivers” → “ShadowReceiverDoubleSided” GameObject
4. In the Scene view move the Scene view Camera around so the selected GameObject would be in front of any of the “Cube” GameObjects
Expected result: Only the Mesh of the material is cast onto the “Cube” GameObject
Actual result: The “ShadowReceiverDoubleSided” GameObject Cylinder mesh is cast onto the Cube GameObject
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- Doesn’t reproduce in Standalone, WebGL platforms, but reproduces in Android, iOS platforms
- The issue is reproducible in both the Editor and the Player
- Doesn’t reproduce when changing Mesh Renderer → Materials → Mouse right-click on a material → Properties → Queue Control to UserOverride and Render Queue to Transparent
Comments (3)
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thwachchayhngsxeiym37
Jan 29, 2024 19:00
ขอบคุณ
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.