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Won't Fix

Votes

0

Found in

2022.3.62f1

6000.0.50f1

6000.1.6f1

6000.2.0b4

Issue ID

UUM-108291

Regression

No

Depth testing not working correctly for opaques rendered in "After Post-Proces" pass with TAA enabled

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. In Hierarchy, select “Main Camera“ GameObject
4. Set Fallback Post Anti-aliasing to “TAA“
5. Enter the Play Mode
6. Observe the Game view

Expected result: “ObjectWithAfterPostProcess“ can’t be seen through other objects
Actual result: “ObjectWithAfterPostProcess“ can be seen through other objects

Notes: Depth Test is enabled for After Post-Process pass in Frame Settings

Reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproducible on:
Play Mode
Windows Standalone Player

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    The depth buffer is not available in the AfterPostProcess injection point. It is the last event available in your frame as documented here: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.4/manual/rendering-execution-order.html

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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