Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.1.0f3
Issue ID
707815
Regression
No
GameObject.SetActive() seems to affect assignment value to RectTransform.position
To reproduce:
1. Import the package attached, open the project, go into the testScene. press play.
2. In game scene, press F, you will find the UI prefab is loaded. press F again, you will find the position of panel is reset.
3. If you disable the two setActive statements in start and update in script, or just delete them, you will find it turns to be OK. Press F once, and the position is reset at once.
4. Besides, if you use recttransform.anchoredPosition to replace recttransform.position, then everything is oK in both the two situations mentioned above.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment