Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b11
Issue ID
891896
Regression
Yes
Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps:
1. Open the attached project;
2. Open the main.unity scene and run it;
3. Select the Main Camera object in the Hierarchy;
4. Move the "Static Camera Quality" slider from left to right or from right to left;
5. Observe flickering Game view.
Expected results: Game view should not flicker when X-Frame assigns a different RenderTexture to the camera.
Actual results: Scene is flickering when changing quality.
Reproduced on: 5.6.0b1, 5.6.0f1, 2017.1.0a3.
Not reproduced on: 5.5.0f3, 5.5.2p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment