Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
755331
Regression
No
[Frame Debugger] No way of displaying big versions of bound textures
The thumbnails are cool and all, but OOOH SO small.
An option of clicking on them to have them rendered at native size (or scaled down if too big) in viewport would be awesome.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment