Search Issue Tracker
Active
Under Consideration for 6000.5.X, 6000.6.X
Votes
0
Found in
6000.6.0a1
Issue ID
UUM-131602
Regression
No
FixedList GhostField values become incorrect during client-side rollback when pressing the Spacebar repeatedly in Netcode for Entities
How to reproduce:
1. Open the attached "IN-127716" project
2. Enter Play mode
3. Press the Spacebar button repeatedly
4. Observe the console output
Actual result: Occasionally, the values are incorrect and appear random
Expected result: Values retrieved from FixedList during client-side rollback are correct
Reproducible with: 1.5.0 (6000.5.0a4), 1.10.0 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Could not test with: 1.2.0 (6000.5.0a4) (compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: It appears that when a FixedList is set up as a GhostField, its values are not always correctly synced to the client during the prediction loop. The reproduction project includes a small sample script in PlayerInventorySystem.cs which adds a new item to a FixedList both on the server and predictively on the client when pressing Space, and then checks its value on the client after the next server tick arrives during the first prediction tick.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment