Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
5.3.1p1
Issue ID
757945
Regression
No
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps:
1. Open "Lighting Test" project
2. Open "Final Color Test" scene
3. Switch between Forward and Deferred rendering
4. Observe how shader with finalcolor does not affect lightmapped objects in Deferred Rendering
Reproduced in 5.3.1p1, 5.4.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Add comment