Search Issue Tracker
Fixed in 3.2.1-preview.2
Votes
0
Found in [Package]
2.0.1-preview.2
Issue ID
1199996
Regression
No
[FbxExporter] Exported FBX's RelPath ofTexture is incorrect
To reproduce:
0) Extract attached project into C:\Project\FbxExporterTest-2019.10
1) Open attached project and scene
2) Right-click on Cube object and select Export To FBX
3) Click the "Export" button in the Export Options window. It exports selected Cube object into Assets/Cube.fbx
4) Open Cube.fbx by using any text editor
Actual: RelPath of BluePng.png texture is set to "..\..\..\..\..\Projects\FbxExporterTest-2019.10\Assets\Textures\BluePng.png"
Expected: It should be "Textures\BluePng.png" or "..\..\..\Projects\FbxExporterTest-2019.10\Assets\Textures\BluePng.png".
Reproduced on Unity 2018.4.0f1, 2019.2.0a1, 2020.1.0a14
Reproduced on FBX Exporter 2.0.1-preview.2, 2.0.3-preview.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment