Search Issue Tracker
Active
Votes
0
Found in [Package]
preview.2 - 3.0.1
Issue ID
1217836
Regression
No
[FBX Exporter] While exporting to FBX, .fbx text in export name field is misaligned
While gameObjects are being exported to FBX, .fbx text inside export name field is misaligned. Refer the attached screenshot
Steps to reproduce:
1) Create a new project
2) Window Package Manager > Advanced > Show preview packages
3) Install FBX Exporter
4) Select Main Camera in hierarchy > Right Click > Export to FBX
Actual result: .fbx extension text is misaligned in export name field
Occurring in Unity version: 2020.1.0a22, 2019.3.0f6, 2019.2.11f1, 2019.1.11f1, 2018.4.17f1
Occurring in package version: preview.2 - 3.0.1, preview.11 - 2.0.1, perview.2 - 2.0.1
Environment: Both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment