Search Issue Tracker
Third Party Issue
Third Party Issue in 1.8.X
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
BUR-2070
Regression
Yes
"Failed to resolve assembly" error in the Console when reloading Scripts
How to reproduce:
1. Open the attached user project
2. Press “Reload Scripts“ (Tools > Reload Scripts)
Expected result: Scripts are reloaded with no errors in the Console
Actual result: Scripts are reloaded with the “Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘0Harmony, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null'“ error in the Console
Reproducible with: 1.8.0-pre.2 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Not reproducible with: 1.7.4, 1.8.0-pre.1 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Can’t test with: 1.7.4, 1.8.0-pre.1, 1.8.0-pre.2 (2020.3.40f1) (error CS0246: The type or namespace name 'NUnit' could not be found)
Reproduced on: macOS (12.5)
Note: Downgrading and upgrading the Burst package solves the issue, but after restarting Unity, the issue comes back
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
This error happens because the a precompiled dll in the com.needle.editorpatching package has an assembly name that doesn't match the assembly's filename.
Specifically, the filename is "EditorPatching_0Harmony.dll", while the assembly name is "0Harmony".
For reference, here's the package repo where that dll is located: https://github.com/needle-tools/editorpatching/tree/main/package/Editor/Plugins
Burst doesn't support this scenario. Burst requires that the assembly name matches the filename.
I suggest contacting the authors of the com.needle.editorpatching package to see if they can recompile the EditorPatching_0Harmony.dll, making the assembly name "EditorPatching_0Harmony".
Resolution Note (1.8.X):
This error happens because the a precompiled dll in the com.needle.editorpatching package has an assembly name that doesn't match the assembly's filename.
Specifically, the filename is "EditorPatching_0Harmony.dll", while the assembly name is "0Harmony".
For reference, here's the package repo where that dll is located: https://github.com/needle-tools/editorpatching/tree/main/package/Editor/Plugins
Burst doesn't support this scenario. Burst requires that the assembly name matches the filename.
I suggest contacting the authors of the com.needle.editorpatching package to see if they can recompile the EditorPatching_0Harmony.dll, making the assembly name "EditorPatching_0Harmony".