Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
BUR-2070
Regression
Yes
"Failed to resolve assembly" error in the Console when reloading Scripts
How to reproduce:
1. Open the attached user project
2. Press “Reload Scripts“ (Tools > Reload Scripts)
Expected result: Scripts are reloaded with no errors in the Console
Actual result: Scripts are reloaded with the “Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘0Harmony, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null'“ error in the Console
Reproducible with: 1.8.0-pre.2 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Not reproducible with: 1.7.4, 1.8.0-pre.1 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Can’t test with: 1.7.4, 1.8.0-pre.1, 1.8.0-pre.2 (2020.3.40f1) (error CS0246: The type or namespace name 'NUnit' could not be found)
Reproduced on: macOS (12.5)
Note: Downgrading and upgrading the Burst package solves the issue, but after restarting Unity, the issue comes back
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
This error happens because the a precompiled dll in the com.needle.editorpatching package has an assembly name that doesn't match the assembly's filename.
Specifically, the filename is "EditorPatching_0Harmony.dll", while the assembly name is "0Harmony".
For reference, here's the package repo where that dll is located: https://github.com/needle-tools/editorpatching/tree/main/package/Editor/Plugins
Burst doesn't support this scenario. Burst requires that the assembly name matches the filename.
I suggest contacting the authors of the com.needle.editorpatching package to see if they can recompile the EditorPatching_0Harmony.dll, making the assembly name "EditorPatching_0Harmony".