Search Issue Tracker
Fixed
Fixed in 6.0.7
Votes
0
Found in [Package]
6.0.6
Issue ID
PBLD-255
Regression
Yes
Faces being extruded render invisible when extruding using Shift-drag
How to reproduce:
1. Open the attached “IN-111533” project
2. Open the “SampleScene”
3. In the Hierarchy, click on the “Cube” GameObject
4. In the Scene View Tools overlay, click on the active tool context
5. In the Tools Settings overlay, click on the Face selection edit mode
6. Select a Face on the “Cube” GameObject
7. Hold the Shift key and drag the blue arrow to extrude the Face
8. Observe the result
Expected result: The Faces appear as they’re being extruded
Actual result: The Faces are invisible as they’re being extruded
Reproducible with: 6.0.6 (6000.0.0f1, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Not reproducible with: 6.0.5 (6000.0.0f1, 6000.0.55f1)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: The Faces appear after releasing Shift-Drag
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment