Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.3.0a11
Issue ID
1077491
Regression
Yes
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API
Steps to Repro:
1. Create a new project
2. File >build settings >
3. Switch to the Facebook platform and set the target platform to Gamesroom
4. Build and Run
Actual Result:
1. Build opens with facebook games room application
2. Player crashes
Occurring with:
2018.3.0a11, 2018.2.2f1, 2018.2.0a1
Working with:
2018.1.6f1, 2018.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2018.3):
We only support targeting DX11 for Facebook Gameroom with a Windows build.